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The Orkney Wargames Club meets

in Kirkwall on Thursday evenings.

 

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To the Strongest

The Battle of Canusium, 82 BC

The Roman World, To the Strongest, 28mm Last Thursday Edinburgh was gripped by snow, and while it all looked very pretty, it meant the club was closed. So, this week’s game was all the more enjoyable for the forced absence of the week before. A while ago I’d arranged an Ancient game with Dave Irmrie,

The Battle of Bibrax, 57BC

The Roman World, To the Strongest, 28mm I missed out on a game last week, thanks to a very anti-social cold. In my absence, the guys decided to play an Ancients game this week, to develop their knowledge of the rules. So, I was duly asked to join in – and oh, could I please

The Battle of the Samara, 57BC

The Roman World, To the Strongest, 28mm Due to popular request we returned to Gaul this week, for another grudge map between Caesar’s Romans and the locals. While our last one was set down in modern Switzerland, this one was in northern France, or rather Gaul, near the Gallic oppidum of Somarobriva (Amiens).We fought this

The Battle of Burgiens, 58BC

The Roman World, To the Strongest, 28mm This week – a day of non-stop rain – Campbell and I braved the elements and made it to the club, where we fought a small Ancients game, using my Gauls and Caesarean Romans. This was Campbell’s first foray into the Gallic Wars, and his first proper experience

Disaster on the Axona, 57BC

The Roman World, To the Strongest, 28mm I’d been meaning to play an Ancient game for a while now, especially after I’d finished expanding my Marian Roman army. So, when Ken Pearce offered a battle using his Gauls I jumped at the chance.  So, battle was duly joined on a fairly open plain in the valley

The Battle of Aliartos, 86 BC

The Roman World,  To the Strongest,  28mm This week we were off to Greece, to try out a new set of Ancient rules. To the Strongest are certainly different. For starters players don’t use tape measures or dice. Instead the tabletop is divided into unobtrusive squares, and cards are drawn to decide activation and to

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